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One of my fist Cinema4D models was a spitfire. The mesh didn't turn out very well and the model wasn't very accurate.
I've learned a lot during the last 2 years and have decided to give the Spitfire another shot - this time point-by-point modeled instead of
box-modeled.
This model will probably be my last C4D model for a while. Because of my new job I am now also learning MODO (by Luxology).
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Preparing with some books for inspiration and reference.
Setting up the reference planes
Modelling...
More modelling
Details around the cockpit
Test render of modelling progress so far..
Mesh detail closeup - guns
Mesh detail closeup - rivets and panels
Mesh detail closeup - cockpit
Modelling finished
UV-mapping finished. Tried to avoid streching (squares are squeare) and tried to keep the same scale (squares are about the same size)
Painted bump map and basic colors.
Painting details on the texture. I created a specail photoshop brush to facilitate the rivet painting :)
Test render and testing to post produce the image (a lot)
Modelling the pilot.
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